Choosing a Sector Focus will make the sector develop itself automatically towards a given direction as long as it has resources, reducing micromanagement. The new empire will have the same ethics, authority, civics and technologies but not sovereign civics.Īll sectors, including the core sector, can be given a Sector Focus. Sectors of empires that are not Gestalt Consciousness or Fanatic Purifiers can be turned into a subject empire. Changing the core sector's capital requires moving the empire capital with the usual cost to do so. This immediately updates the sector's contained systems as if creating a new sector. It is also possible to change a sector capital to a new colony at any time at no cost. The new sector immediately adds all contiguous systems up to four hyperlanes away to itself. Any colony which is not in a sector can be selected as the sector capital of a new sector, with the planet becoming marked by blue star corners on the system and galaxy maps. Each sector can have a leader assigned to it, applying their level effects and traits to all colonies in the sector. Sectors also cannot extend through wormholes or gateways. All contiguous systems within that range are included in the sector sectors cannot extend across systems that belong to a different sector, a different empire, or are unowned. All sectors extend up to four hyperlanes away from the sector capital. Every empire starts with a core sector, with the homeworld as the sector (and empire) capital. Sectors are administrative regions within an empire. +0.1% Progress points needed to launch an AgendaĮmpire size is increased by each of the following owned by the empire:Įach of these categories is affected by its own set of modifiers:.+0.5 naval capacity use required to maintain power projection.+0.25 infiltration daily for other empires building a spy network.+10 plus +6 per planetary ascension tier unity cost to increase planetary ascension tier.+10 unity cost to reform the empire's government.Specifically, each point of empire size has the following effects: Empire size also affects several other mechanics, typically increasing the cost to perform certain actions. This penalty is affected by certain authorities and a single technology, as noted in the table on the right. Each point of empire size above 100 increases tradition and technology cost by +0.2%. (unrecognized string “shroud touched” for Template:Icon) Shroud Touched ruler traitĮmpire size represents the increasing difficulties of managing a large empire. The capital has its own set of unique designations.Įmpire size Source An empire's capital planet and system are marked by gold star corners on the system and galaxy maps. An empire's capital can be moved once every 10 years for a cost of 250 influence if the empire is at peace. The capital is the ruling seat of an empire as well as the final destination for all its trade routes.
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